Tutorials, WiPs and random works found in the SKETCHBOOK!
    • Personal Information

      • Skills

    • Software:
    • Luxology Modo (expert).
    • Autodesk 3DS Max (very competent).
    • Autodesk Mudbox (expert).
    • Adobe Photoshop (expert).
    • Newtek Lightwave (expert).

    • Experienced with various level design applications including:
    • Unreal Editor (very competent, including extensive knowledge of the material editor for creation of complex materials).
    • Valve Hammer (working knowledge).
    • Torque (TGE+TGEA) (experienced).

      • Experience


    • Modelling and texturing of various photo-realistic, real-time military vehicles and equipment.
    • High and low resolution modelling for use with next-generation shader techniques.

    • Modelling and texturing stylised environment objects and background creatures for use in the vibrant game world.
    • Working with stylised art direction.

      • Personal Experience
    • I have worked as a self-employed, freelance game artist for over 2 years, working with independant companies and studios.
    • As a freelance artist I amcapable working as an individual and keeping self-motivated, but greatly enjoy a team atmosphere
    • wtih a casual-but-focused attitude.
    • I still like to contribute to mods and free game projects in my free time, mostly working on environment, vehicle and texture art.
      • Personal Acheivements
    • Voluntary staff member of www.Game-Artist.net. Proudly supported by www.CGSociety.org.
 

Copyright Aaron Clifford 2009

Website created by Aaron Clifford