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Tutorials, WiPs and random works found in the SKETCHBOOK! |
- Software:
- Luxology Modo (expert).
- Autodesk 3DS Max (very competent).
- Autodesk Mudbox (expert).
- Adobe Photoshop (expert).
- Newtek Lightwave (expert).
- Experienced with various level design applications including:
- Unreal Editor (very competent, including extensive knowledge of the material editor for creation of complex materials).
- Valve Hammer (working knowledge).
- Torque (TGE+TGEA) (experienced).
- Modelling and texturing of various photo-realistic, real-time military vehicles and equipment.
- High and low resolution modelling for use with next-generation shader techniques.
- Modelling and texturing stylised environment objects and background creatures for use in the vibrant game world.
- Working with stylised art direction.
- I have worked as a self-employed, freelance game artist for over 2 years, working with independant companies and studios.
- As a freelance artist I amcapable working as an individual and keeping self-motivated, but greatly enjoy a team atmosphere
- wtih a casual-but-focused attitude.
- I still like to contribute to mods and free game projects in my free time, mostly working on environment, vehicle and texture art.
- Voluntary staff member of www.Game-Artist.net. Proudly supported by www.CGSociety.org.
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Copyright Aaron Clifford 2009
Website created by Aaron Clifford
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