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Tutorials, WiPs and random works found in the SKETCHBOOK! |
- Software:
- Luxology Modo (expert).
- Autodesk 3DS Max (very competent).
- Autodesk Mudbox (expert).
- Adobe Photoshop (expert).
- Newtek Lightwave (expert).
- Experienced with various game engines, including:
- Unreal Engine 3 (expert, including extensive knowledge of the material editor for creation of complex materials and effects).
- Unity (expert).
- Valve Source Engine(working knowledge).
- Torque (TGE+TGEA) (experienced).
- Irate Games, LLC (2010)
- http://www.irate-games.com/
- Title: Evil Angry Planet.
- 3D Artist.
- Responsibilities included creating 2D and 3D art highly optimised for the mobile iOS platform.
- Created much of the 3D content for the game. Turret units, enemies environments from concept to completion.
- Created all effects, such as explosions, bullet tracers and level-up effects.
- Powered by Unity Engine.
- Simthetiq Inc. (September 2008-2010)
- http://www.simthetiq.com/
- Vehicle artist.
- Modelling and texturing of various photo-realistic, real-time military vehicles and equipment.
- High and low resolution modelling for use with next-generation shader techniques.
- Quantum Flux Games (2009-2010).
- Multiple award winning mod-turned Unreal Engine 3 standalone game.
- Technical artist - Responsible for preparing, importing and placing every art element found throughout the game world.
- Handled all lighting, post-processing and visual effects work.
- Environment artist - Created many environment assets including detailed props, core world geometry and large scale
background scenery consisting of city skylines, animated clouds and skydomes.
- Steampunk Studios(2008-2009).
- http://www.steampunkstudios.com/
- Environment artist.
- Unannounced platformer (Xbox 360/Playstation 3).
- Modeling and texturing stylised environment objects and background creatures for use in the vibrant game world.
- Working with stylised art direction.
- I have worked as a self-employed freelance game artist for over 5 years, working independant with companies and studios.
As a freelance artist I am capable working as an individual and keeping self-motivated, but greatly enjoy a team atmosphere
wtih a casual-but-focused attitude.
I have contributed to many mods and free game projects in my time, mostly working on environment, vehicle and texture art.
- Voluntary staff member of www.Game-Artist.net. Proudly supported by www.CGSociety.org.
- When I'm not arting, gaming or generally sitting around, I love rock climbing! Living in London I'm stuck with going to
indoor climbing gyms, my regular being the excellent Castle Climbing Center in Finsbury Park, north London.
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Copyright Aaron Clifford 2012
Website created by Aaron Clifford
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